stride3d/stride · error · ArgumentOutOfRangeException
Indices for Int4 run from 0 to 3, inclusive.
Error message
Indices for Int4 run from 0 to 3, inclusive.
What it means
The Int4 indexer bounds-checks the index parameter and throws ArgumentOutOfRangeException when the index is outside [0, 3]. It is a generic guard on component access: 0 selects X, 1 Y, 2 Z, 3 W; any negative or >= 4 index is rejected.
Solutions
- Bound loops to i < 4 for Int4
- Validate: if ((uint)index < 4) before access
- For type-generic code, map the component count per vector type
Example fix
// before for (int i = 0; i < 5; i++) sum += v[i]; // throws at i=4 // after for (int i = 0; i < 4; i++) sum += v[i];
Defensive patterns
Strategy: validation
Validate before calling
if (index is < 0 or > 3)
throw new ArgumentOutOfRangeException(nameof(index));
var component = v[index]; Type guard
static bool IsValidInt4Index(int i) => (uint)i < 4;
Try / catch
try { component = v[index]; }
catch (ArgumentOutOfRangeException ex) when (ex.ParamName == "index")
{
component = 0; // or surface a data error
} Prevention
- Bound loops to 4 for Int4
- Don't reuse Int2/Int3 loop bounds on Int4
- Use X/Y/Z/W properties for statically known components
When it happens
Trigger: Reading v[index] with index outside 0..3, e.g. loops bounded by a larger count, negative indices, or indices computed from quaternion/color metadata with more components.
Common situations: Generic component iteration over mixed vector types; reflection-driven property access with bad ordinal mapping.
Related errors
- Indices for Int2 run from 0 to 1, inclusive.
- Indices for Int3 run from 0 to 2, inclusive.
- Indices for Matrix run from 0 to 15, inclusive.
- Indices for ColorBGRA run from 0 to 3, inclusive.
- There must be two and only two input values for Int2.
AI-assisted analysis of stride3d/stride@96fad776d2 (2026-09-14).
Data as JSON: /api/errors/d406949bb28225bd.
Report an issue: GitHub.
Appendix: source
Thrown at sources/core/Stride.Core.Mathematics/Int4.cs:156
W = values[3];
}
/// <summary>
/// Gets or sets the component at the specified index.
/// </summary>
/// <value>The value of the X, Y, Z, or W component, depending on the index.</value>
/// <param name = "index">The index of the component to access. Use 0 for the X component, 1 for the Y component, 2 for the Z component, and 3 for the W component.</param>
/// <returns>The value of the component at the specified index.</returns>
/// <exception cref = "ArgumentOutOfRangeException">Thrown when the <paramref name = "index" /> is out of the range [0, 3].</exception>
public int this[int index]
{
readonly get => index switch
{
0 => X,
1 => Y,
2 => Z,
3 => W,
_ => throw new ArgumentOutOfRangeException(nameof(index), "Indices for Int4 run from 0 to 3, inclusive."),
};
set
{
switch (index)
{
case 0:
X = value;
break;
case 1:
Y = value;
break;
case 2:
Z = value;
break;
case 3:
W = value;
break;View on GitHub (pinned to 96fad776d2)