stride3d/stride · error · InvalidOperationException
Property path parse error: could not find binding info for…
Error message
Property path parse error: could not find binding info for index {0} in type {1} What it means
During UpdateEngine.Compile, after parsing an indexer value, the engine looks up the corresponding binding/accessor metadata on the container type. If no updatable member (binding info) is found for that index, it throws InvalidOperationException — meaning the numeric index cannot be resolved against the actual runtime type (e.g. index out of range or the member isn't indexable).
Solutions
- Verify the property path matches the actual type graph: correct member name, correct element type, and a valid index within bounds.
- Ensure the target type is public and its array/list member is accessible to the updater (Blittable/Serializable as required).
- Rebuild or fix the path after any schema/refactor change; re-export animations targeting renamed/retyped members.
- Catch InvalidOperationException from Compile and report the container type + index to diagnose which member is unbindable.
Example fix
// before var path = "Keyframes[10]"; // Keyframes is a Dictionary, not an array // after var path = "KeyframeList[10]"; // bind to the array/list member
Defensive patterns
Strategy: try-catch
Validate before calling
bool canBind(object target, string member, int index) { var p = target.GetType().GetProperty(member); return p != null && (p.PropertyType.IsArray || (p.PropertyType.IsGenericType && p.PropertyType.GetGenericTypeDefinition() == typeof(List<>))); } Try / catch
try { engine.Compile(target, path, out attrs, out blittables, out updatables); } catch (InvalidOperationException ex) when (ex.Message.Contains("binding info")) { log.Error($"Path {path} does not match type {target.GetType()}: {ex.Message}"); } Prevention
- Keep property paths in sync with the actual type graph
- Re-export animations after refactors that rename or retype members
- Ensure indexed members are arrays/lists with valid in-range indices
- Make target types public/serializable so the updater can register accessors
When it happens
Trigger: Compiling a path like 'Items[5]' where the container type has no accessible indexer binding for 5 — the member is not an array/list, the type lacks the expected accessor metadata, or the compiled path element mismatches the real object graph (static type vs runtime type mismatch).
Common situations: Animation targeting a member that changed type between versions (array -> dictionary or plain field); paths built against one entity type but applied to another; indices beyond collection bounds surfaced as missing binding info; using paths on structs/types without registered updatable members.
Understand the failure class
Background: "Must be a positive integer", "Invalid value", "Unsupported": the invalid-argument-value error family, when a library rejects the value you pass — this error's family across 35 libraries.
- Parsing and encoding errors: unexpected token, malformed input — why parsers reject input and how to find the real culprit.
Related errors
- Property path parse error: could not find binding info for…
- Could not resolve type
- Property path parse error: could not find cast operation…
- Property path parse error: could not find indexer end ']'
- Property path parse error: could not parse indexer value
AI-assisted analysis of stride3d/stride@96fad776d2 (2026-09-14).
Data as JSON: /api/errors/f7c17fc01a0effe4.
Report an issue: GitHub.
Appendix: source
Thrown at sources/engine/Stride.Engine/Updater/UpdateEngine.cs:232
// Try interfaces
if (updatableMember == null)
{
foreach (var implementedInterface in containerType.GetTypeInfo().ImplementedInterfaces)
{
UpdateMemberResolver resolver;
if (MemberResolvers.TryGetValue(implementedInterface, out resolver))
{
updatableMember = resolver.ResolveIndexer(indexerString);
if (updatableMember != null)
break;
}
}
}
if (updatableMember == null)
{
throw new InvalidOperationException(string.Format("Property path parse error: could not find binding info for index {0} in type {1}", indexerString, containerType));
}
ProcessMember(ref state, animationPath, updatableMember, temporaryObjectsList);
}
else
{
// Note: first character might be a . delimiter, if so, skip it
var propertyStart = state.ParseElementStart;
if (animationPath.Name[propertyStart] == PathDelimiter)
propertyStart++;
// Check if it started with a parenthesis (to perform a cast operation)
if (animationPath.Name[propertyStart] == PathCastOpen)
{
// Parse until end of cast operation
state.ParseElementEnd = animationPath.Name.IndexOf(PathCastClose, ++propertyStart);
if (state.ParseElementEnd == -1)
throw new InvalidOperationException("Property path parse error: could not find cast operation ending ')'");View on GitHub (pinned to 96fad776d2)