stride3d/stride · error · InvalidOperationException
Property path parse error: could not find indexer end ']'
Error message
Property path parse error: could not find indexer end ']'
What it means
UpdateEngine.Compile tokenizes a property path (used by animations, scripts, and the property updater) and, when it detects an indexer segment ('['), searches for the matching ']'. If the closing bracket is missing, it throws InvalidOperationException because the path is syntactically incomplete.
Solutions
- Complete the path so every '[' has a matching ']': 'Items[0]' not 'Items[0'.
- Validate the path with a parser/regex before calling Compile.
- Escape or strip stray '[' characters that are not intended as indexers.
- Log the full animation path and member names when compilation fails to spot truncation.
Example fix
// before var path = "Materials[0"; // missing ']' // after var path = "Materials[0]";
Defensive patterns
Strategy: validation
Validate before calling
bool hasBalancedIndexers(string path) => path.Count(c => c == '[') == path.Count(c => c == ']');
Try / catch
try { engine.Compile(target, path, ...); } catch (InvalidOperationException ex) when (ex.Message.Contains("indexer end")) { log.Error($"Unclosed '[' in path: {path}"); } Prevention
- Check bracket balance before Compile
- Avoid string truncation when concatenating paths
- Strip stray '[' characters not meant as indexers
- Log full paths on compile failure
When it happens
Trigger: Calling Compile with a path containing '[' but no ']', e.g. 'Transform.Position[' or 'Items[0'. The IndexOf(PathIndexerClose) returns -1 and the error is thrown.
Common situations: Truncated property paths from string concatenation; paths copied incompletely from editors/logs; animation key targets generated from UI text that lost the closing bracket.
Understand the failure class
Background: "Invalid ... format", "must be in format X", "does not look like a ..." — invalid argument format errors across CLI tools and libraries — this error's family across 17 libraries.
- Parsing and encoding errors: unexpected token, malformed input — why parsers reject input and how to find the real culprit.
Related errors
- Property path parse error: could not find cast operation…
- Property path parse error: could not parse indexer value
- Property path parse error: could not parse indexer value
- Could not resolve type
- Property path parse error: could not find binding info for…
AI-assisted analysis of stride3d/stride@96fad776d2 (2026-09-14).
Data as JSON: /api/errors/d02070d58b8e7a7a.
Report an issue: GitHub.
Appendix: source
Thrown at sources/engine/Stride.Engine/Updater/UpdateEngine.cs:189
// Parse the new path parts
state.ParseElementStart = state.StackPath.Last().EndIndex;
// Compute offset from start of current object
state.NewOffset = state.StackPath.Last().ObjectStartOffset;
while (state.ParseElementStart < animationPath.Name.Length)
{
var containerType = state.StackPath.Last().Type;
// We have only two cases for now: array or property/field name
bool isIndexerAccess = animationPath.Name[state.ParseElementStart] == PathIndexerOpen;
if (isIndexerAccess)
{
// Parse until end of indexer
state.ParseElementEnd = animationPath.Name.IndexOf(PathIndexerClose, state.ParseElementStart + 1);
if (state.ParseElementEnd == -1)
throw new InvalidOperationException("Property path parse error: could not find indexer end ']'");
// Include the indexer close
state.ParseElementEnd++;
// Parse integer
// TODO: Avoid substring?
var indexerString = animationPath.Name.Substring(state.ParseElementStart + 1, state.ParseElementEnd - state.ParseElementStart - 2);
// T[], IList<T>, etc...
// Try to resolve using custom resolver
UpdatableMember updatableMember = null;
var parentType = containerType;
while (parentType != null)
{
UpdateMemberResolver resolver;
if (MemberResolvers.TryGetValue(parentType, out resolver))
{
updatableMember = resolver.ResolveIndexer(indexerString);View on GitHub (pinned to 96fad776d2)