Unity-Technologies/UnityCsReference · error · NotSupportedException
PlayerSettings.storeLargeTile180 is deprecated. Use SetVisua
Error message
PlayerSettings.storeLargeTile180 is deprecated. Use SetVisualAssetsImage() instead.
What it means
PlayerSettings.WSA.storeLargeTile180 is a deprecated static property setter that always throws NotSupportedException. The 180% scale large-tile image assignment was replaced by SetVisualAssetsImage(string, WSAImageType, WSAImageScale). It is [Obsolete(..., true)] and [EditorBrowsable(Never)].
Source
Thrown at Editor/Mono/PlayerSettingsWSA.cs:447
throw new NotSupportedException("PlayerSettings.storeLargeTile140 is deprecated. Use GetVisualAssetsImage() instead.");
}
set
{
throw new NotSupportedException("PlayerSettings.storeLargeTile140 is deprecated. Use SetVisualAssetsImage() instead.");
}
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
[Obsolete("Use GetVisualAssetsImage()/SetVisualAssetsImage()", true)]
public static string storeLargeTile180
{
get
{
throw new NotSupportedException("PlayerSettings.storeLargeTile180 is deprecated. Use GetVisualAssetsImage() instead.");
}
set
{
throw new NotSupportedException("PlayerSettings.storeLargeTile180 is deprecated. Use SetVisualAssetsImage() instead.");
}
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
[Obsolete("Use GetVisualAssetsImage()/SetVisualAssetsImage()", true)]
public static string storeSplashScreenImage
{
get
{
throw new NotSupportedException("PlayerSettings.storeSplashScreenImage is deprecated. Use GetVisualAssetsImage() instead.");
}
set
{
throw new NotSupportedException("PlayerSettings.storeSplashScreenImage is deprecated. Use SetVisualAssetsImage() instead.");
}
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]View on GitHub (pinned to 225b0fbdb5)
Solutions
- Replace with PlayerSettings.WSA.SetVisualAssetsImage(path, WSAImageType.UWPSquare150x150Logo, WSAImageScale._200).
- Migrate all storeLargeTile* variants at once to prevent mixed old/new API usage.
- Replace stale plugin DLLs with updated versions.
Example fix
// before
PlayerSettings.WSA.storeLargeTile180 = "Assets/Icons/largeTile180.png";
// after
PlayerSettings.WSA.SetVisualAssetsImage("Assets/Icons/largeTile180.png", WSAImageType.UWPSquare150x150Logo, WSAImageScale._200); Defensive patterns
Strategy: type-guard
Validate before calling
// Use the new setter for ~180% scale PlayerSettings.WSA.SetVisualAssetsImage(path, WSAImageType.UWPSquare150x150Logo, WSAImageScale._200);
Type guard
static bool IsDeprecatedWsaProperty(string name) =>
typeof(PlayerSettings.WSA)
.GetProperty(name,
System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static)
?.GetCustomAttribute<ObsoleteAttribute>()?.IsError == true; Prevention
- Replace storeLargeTile180 assignments with SetVisualAssetsImage using WSAImageScale._200.
- Grep for 'storeLargeTile180' across project and imported packages after upgrades.
- Avoid reflection-based access to deprecated properties without an [Obsolete] filter.
When it happens
Trigger: Assigning to PlayerSettings.WSA.storeLargeTile180 (the setter) in editor automation, build scripts, or post-processing hooks. Typically reached via reflection-based code or code compiled against a deprecated API surface.
Common situations: Upgrading a project from Unity 5.x/2017 to a modern version; CI pipelines that configure WSA tile assets; third-party editor extensions referencing old property names.
Related errors
- PlayerSettings.storeSmallTile180 is deprecated. Use SetVisua
- PlayerSettings.storeLargeTile80 is deprecated. Use GetVisual
- PlayerSettings.storeLargeTile80 is deprecated. Use SetVisual
- PlayerSettings.storeLargeTile is deprecated. Use GetVisualAs
- PlayerSettings.storeLargeTile is deprecated. Use SetVisualAs
AI-assisted analysis of Unity-Technologies/UnityCsReference@225b0fbdb5 (2026-08-13).
Data as JSON: /api/errors/1961e1f62c0c3832.
Report an issue: GitHub.