bevyengine/bevy · error · TextError
missing texture atlas layout for the font
Error message
missing texture atlas layout for the font
What it means
TextError::MissingAtlasLayout signals that the TextureAtlasLayout asset backing a font atlas is absent from Assets<TextureAtlasLayout>. In the current bevy_text the layout is held directly by FontAtlas, so this variant is declared in the public enum but no longer constructed in-tree; hitting it means custom code that manages atlas assets, or an older Bevy where FontAtlasSet looked the layout up by handle.
Source
Thrown at crates/bevy_text/src/error.rs:21
#[derive(Debug, PartialEq, Eq, Error)]
/// Errors related to the textsystem
pub enum TextError {
/// Font was not found, this could be that the font has not yet been loaded, or
/// that the font failed to load for some other reason
#[error("font not found")]
NoSuchFont,
/// Font was not found, this could be that the font has not yet been loaded, or
/// that the font failed to load for some other reason
#[error("No such font family {0:?}")]
NoSuchFontFamily(String),
/// Failed to add glyph to a newly created atlas for some reason
#[error("failed to add glyph to newly-created atlas {0:?}")]
FailedToAddGlyph(u16),
/// Failed to get scaled glyph image for cache key
#[error("failed to get scaled glyph image for cache key: {0:?}")]
FailedToGetGlyphImage(u16),
/// Missing texture atlas layout for the font
#[error("missing texture atlas layout for the font")]
MissingAtlasLayout,
/// Missing texture for the font atlas
#[error("missing texture for the font atlas")]
MissingAtlasTexture,
/// Failed to find glyph in atlas after it was added
#[error("failed to find glyph in atlas after it was added")]
InconsistentAtlasState,
#[error("scale factor <= 0")]
/// Text cannot be rendered for a scale factor <= zero.
DegenerateScaleFactor,
}
View on GitHub (pinned to 396ca72708)
Solutions
- Audit custom systems for Assets::<TextureAtlasLayout>::remove/clear calls and stop deleting atlas-managed assets
- If you keep a Handle<TextureAtlasLayout>, check assets.contains(&handle) before use and re-add the layout if missing
- Upgrade Bevy and any third-party text/UI crates together so atlas APIs match
Example fix
// before: cleanup that also wipes font atlas layouts
for handle in all_handles { texture_atlas_layout_assets.remove(handle); }
// after: only remove layouts your code created
for handle in my_own_layout_handles { texture_atlas_layout_assets.remove(handle); } Defensive patterns
Strategy: validation
Validate before calling
// Only valid if your code holds atlas layout handles
if !texture_atlas_layouts.contains(&layout_handle) {
// re-create/re-add the layout, or skip this atlas
} Try / catch
match result {
Err(TextError::MissingAtlasLayout) => { /* recreate atlas state */ }
_ => {}
} Prevention
- Never remove assets from Assets<TextureAtlasLayout> that you did not create
- Keep Bevy and third-party text/UI crates on matching versions
- Treat this variant as a signal that custom asset cleanup is too aggressive
When it happens
Trigger: Manually removing or replacing the TextureAtlasLayout assets owned by font atlases, calling older FontAtlasSet APIs that resolve a layout Handle, or third-party crates constructing this variant when the layout asset fails to load.
Common situations: Custom asset cleanup systems that clear Assets<T> collections wholesale, asset hot-reload paths that drop layouts, or version mismatches between Bevy and a UI/text crate compiled against the old atlas API.
Related errors
- failed to add glyph to newly-created atlas {0:?}
- missing texture for the font atlas
- Each AssetId should have a corresponding asset
- failed to get scaled glyph image for cache key: {0:?}
- failed to find glyph in atlas after it was added
AI-assisted analysis of bevyengine/bevy@396ca72708 (2026-08-20).
Data as JSON: /api/errors/8668e8c24f33d11a.
Report an issue: GitHub.