bevyengine/bevy · error · TextError
missing texture for the font atlas
Error message
missing texture for the font atlas
What it means
Raised in FontAtlas::add_glyph (crates/bevy_text/src/font_atlas.rs:104): textures.get_mut(&self.texture) returns None, i.e. the Image asset that backs the font atlas no longer exists in Assets<Image>, so the glyph cannot be copied into the atlas.
Source
Thrown at crates/bevy_text/src/error.rs:24
/// Font was not found, this could be that the font has not yet been loaded, or
/// that the font failed to load for some other reason
#[error("font not found")]
NoSuchFont,
/// Font was not found, this could be that the font has not yet been loaded, or
/// that the font failed to load for some other reason
#[error("No such font family {0:?}")]
NoSuchFontFamily(String),
/// Failed to add glyph to a newly created atlas for some reason
#[error("failed to add glyph to newly-created atlas {0:?}")]
FailedToAddGlyph(u16),
/// Failed to get scaled glyph image for cache key
#[error("failed to get scaled glyph image for cache key: {0:?}")]
FailedToGetGlyphImage(u16),
/// Missing texture atlas layout for the font
#[error("missing texture atlas layout for the font")]
MissingAtlasLayout,
/// Missing texture for the font atlas
#[error("missing texture for the font atlas")]
MissingAtlasTexture,
/// Failed to find glyph in atlas after it was added
#[error("failed to find glyph in atlas after it was added")]
InconsistentAtlasState,
#[error("scale factor <= 0")]
/// Text cannot be rendered for a scale factor <= zero.
DegenerateScaleFactor,
}
View on GitHub (pinned to 396ca72708)
Solutions
- Find and remove any custom code that removes Images you did not load yourself (atlas textures are created internally by bevy_text)
- On font hot-reload, also clear the FontAtlasSet/ComputedTextBlock state so atlases (and their textures) are recreated
- If you must evict, evict whole fonts and let text re-queue, rather than deleting individual atlas images
Example fix
// before: evicts font atlas textures too
images.clear();
// after: drop only your own images
for handle in my_images.drain(..) { images.remove(handle); } Defensive patterns
Strategy: validation
Validate before calling
// Before touching an atlas you manage yourself
if !images.contains(&atlas_texture_handle) {
// texture was evicted; rebuild the atlas instead of adding glyphs
} Try / catch
match atlas.add_glyph(textures, key, tex, offset, mask) {
Err(TextError::MissingAtlasTexture) => { /* rebuild FontAtlas with a fresh Image */ }
r => r,
} Prevention
- Do not clear Assets<Image> wholesale; evict only handles you loaded
- After font hot-reload, clear derived text state so atlases are recreated
- Log before removing Image assets to catch accidental evictions early
When it happens
Trigger: Anything that deletes or replaces the atlas Image asset while the font is still in use: Assets::<Image>::remove/clear from custom cleanup code, asset hot-reload that drops the image, or manual asset-server manipulation. The very next attempt to add a glyph for that font then fails.
Common situations: 'Free VRAM' systems that clear the Image asset collection, editor tooling that recycles assets, hot-reloading a Font while cached atlases still reference the old Image handle, or mixing Bevy versions where atlas lifetimes changed.
Related errors
- missing texture atlas layout for the font
- failed to find glyph in atlas after it was added
- Each AssetId should have a corresponding asset
- Could not load texture file: {0}
- Error reading image file {path}: {error}.
AI-assisted analysis of bevyengine/bevy@396ca72708 (2026-08-20).
Data as JSON: /api/errors/e884135fd8279972.
Report an issue: GitHub.