dotnet/wpf · error · InvalidOperationException

Animation_NoTextChildren

Animation_NoTextChildren

Error message

SR.Animation_NoTextChildren (Animation_NoTextChildren)

What it means

AddText is called on a timeline (here BooleanAnimationUsingKeyFrames) whose content model does not support text children. Timelines cannot contain text, so the default implementation unconditionally throws InvalidOperationException. This API exists only as part of the IAddChild pattern and is not meant to succeed for animations.

Solutions

  1. Remove the text content from inside the animation element in XAML.
  2. Express values as key frames: <DiscreteBooleanKeyFrame Value="True" KeyTime="..."/>.
  3. If parsing XAML programmatically, ignore/strip text nodes inside animation elements before feeding IAddChild.

Example fix

// before (XAML)
<BooleanAnimationUsingKeyFrames>
  True
</BooleanAnimationUsingKeyFrames>
// after
<BooleanAnimationUsingKeyFrames>
  <DiscreteBooleanKeyFrame Value="True" KeyTime="0:0:0"/>
</BooleanAnimationUsingKeyFrames>
Defensive patterns

Strategy: validation

Validate before calling

if (!string.IsNullOrWhiteSpace(childText))
    throw new InvalidOperationException("Timelines accept no text children; use key frames");

Type guard

static bool HasNoTextContent(XElement el) => !el.Nodes().OfType<XText>().Any(t => !string.IsNullOrWhiteSpace(t.Value));

Try / catch

try { animation.AddText(text); }
catch (InvalidOperationException) { /* strip text nodes / convert to key frames */ }

Prevention

When it happens

Trigger: XAML containing raw text between <BooleanAnimationUsingKeyFrames> tags (e.g. stray whitespace-handling edge text or accidental characters); code calling AddText("...") directly via IAddChild.

Common situations: Typing a value directly inside the animation element in XAML instead of nesting a key frame; XAML tools emitting literal text content; misunderstanding the content model and putting values inline.

Understand the failure class

Background: UnsupportedOperationException and "is not supported" errors: when a library deliberately refuses a call — this error's family across 30 libraries.

Related errors


AI-assisted analysis of dotnet/wpf@81131a70a4 (2026-09-14). Data as JSON: /api/errors/bdfa2a2996f95fdc. Report an issue: GitHub.

Appendix: source

Thrown at src/Microsoft.DotNet.Wpf/src/PresentationCore/System/Windows/Media/Animation/Generated/BooleanAnimationUsingKeyFrames.cs:277

        /// WritePreamble() or WritePostscript().  It also doesn't throw an
        /// ArgumentNullException if the childText parameter is null.  These tasks
        /// are performed by the interface implementation.  Therefore, it's OK
        /// for a derived class to override this method and call the base
        /// class implementation only if they determine that it's the right
        /// course of action.  The derived class can rely on KeyFrameAnimation's
        /// implementation of IAddChild.AddChild or implement their own
        /// following the Freezable pattern since that would be a public
        /// method.
        /// </remarks>
        /// <param name="childText">A string representing the child text that
        /// should be added.  If this is a KeyFrameAnimation an exception will be
        /// thrown.</param>
        /// <exception cref="InvalidOperationException">Timelines have no way
        /// of adding text.</exception>
        [EditorBrowsable(EditorBrowsableState.Advanced)]
        protected virtual void AddText(string childText)
        {
            throw new InvalidOperationException(SR.Animation_NoTextChildren);
        }

        #endregion

        #region BooleanAnimationBase

        /// <summary>
        /// Calculates the value this animation believes should be the current value for the property.
        /// </summary>
        /// <param name="defaultOriginValue">
        /// This value is the suggested origin value provided to the animation
        /// to be used if the animation does not have its own concept of a
        /// start value. If this animation is the first in a composition chain
        /// this value will be the snapshot value if one is available or the
        /// base property value if it is not; otherise this value will be the 
        /// value returned by the previous animation in the chain with an 
        /// animationClock that is not Stopped.
        /// </param>

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