remotion-dev/remotion · critical · Error
Light trail shader compile failed: ${log ?? '(no log)'}
Error message
Light trail shader compile failed: ${log ?? '(no log)'} What it means
Thrown when the GLSL source for lightTrail fails `gl.compileShader`. The message includes the driver's info log. With a frozen, tested shader this almost always indicates a driver/compiler bug or a context that lost GPU memory mid-compile, not a user error.
Source
Thrown at packages/effects/src/light-trail/light-trail-runtime.ts:44
cachedColorRgba: ParsedColorRgba;
};
const compileShader = (
gl: WebGL2RenderingContext,
type: number,
source: string,
): WebGLShader => {
const shader = gl.createShader(type);
if (!shader) {
throw new Error('Failed to create WebGL shader');
}
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
const log = gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
throw new Error(`Light trail shader compile failed: ${log ?? '(no log)'}`);
}
return shader;
};
const linkProgram = (
gl: WebGL2RenderingContext,
vs: WebGLShader,
fs: WebGLShader,
): WebGLProgram => {
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create WebGL program');
}
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Read the embedded `${log}` — it names the offending GLSL line/extension and is the primary diagnostic.
- Update the GPU driver / try a different Chromium build (especially on Lambda, pin the Chrome layer).
- If the log points at a precision/extension issue, report it as a @remotion/effects bug rather than working around it locally.
- On context loss, dispose and re-setup after `webglcontextrestored`.
- As a stopgap, disable the lightTrail effect for the affected environment.
Defensive patterns
Strategy: try-catch
Try / catch
try {
setupLightTrail(canvas);
} catch (err) {
const log = String(err?.message ?? '');
reportToTelemetry({ kind: 'shader-compile', log, ua: navigator.userAgent });
renderWithoutEffect();
} Prevention
- Pin a known-good Chromium build on render workers (e.g. the Lambda Chrome layer).
- Keep GPU drivers current; treat compile errors as environmental first.
- Capture the shader log when surfacing the error so a fix can be targeted.
When it happens
Trigger: The bundled vertex/fragment shader source failing on a non-conformant driver; a context-loss or OOM during compilation causing the compiler to emit a spurious error; running on a stripped WebGL2 implementation that rejects a used extension or precision qualifier.
Common situations: Older Android/Chromium WebGL2 stacks; virtualized/remote GPU (RDP, old VMWare); a driver update that introduced a regression; very rare in evergreen desktop Chrome.
Related errors
- Light trail program link failed: ${log ?? '(no log)'}
- Failed to create WebGL shader
- Checkerboard shader compile failed: ${log ?? '(no log)'}
- Failed to create WebGL shader
- Shader compile failed: ${log ?? '(no log)'}
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/82e5d8180766339f.
Report an issue: GitHub.