BabylonJS/Babylon.js

Documented errors, page 6 of 6. Back to BabylonJS/Babylon.js

Code / MessageTypeSeverityTags
HIERARCHY expected
exception error bvh, parser, file-format, wrong-input
Aggregate blocks should not be prepared for runtime.
exception error smart-filters, runtime, unsupported-operation
/type: Invalid value
exception error gltf, accessor, indices, schema-validation, asset-loading
FrameGraphSSAO2BlurTask
exception error babylonjs, frame-graph, ssao2, missing-texture, configuration
Unable to create navmesh. No navMesh or navMeshQuery…
exception error navigation, recast, navmesh, validation
Texture layers are not supported in Babylon Native
exception error native, texture-arrays, unsupported
FrameGraphAnaglyphTask
exception error frame-graph, post-process, anaglyph, missing-input
Draco: Cannot decode invalid geometry type
exception error draco, decoding, geometry, validation
Scene is not available
exception error gltf, loader, lifecycle, scene
' ' container cannot be disposed because it has active…
exception error lifecycle, disposal, container-hierarchy
Failed to decode the KTX2 file.
exception error ktx2, decoding, transcoder
Invalid channel input configuration
validation error texture-merger, config-validation, type-mismatch
Truncated binary FBX header
exception error fbx, binary, truncated, header, corrupt-file
wrapWebGLTexture is not supported, use wrapNativeTexture…
exception error babylon-native, textures, unsupported-api, platform
Loading from ArrayBufferView can not be used with plugins…
exception error loading, scene-loader, binary-data, validation
Unable to load the snippet
exception error network, babylonjs, snippets, http-error
SSR post process " ": Automatic thickness computation…
exception error render-graph, ssr, configuration-mismatch
FlowGraphSetVariableBlock: variable and variables are both…
validation error flow-graph, configuration, validation
cameraUniqueId must be a number.
exception error cli, argument-validation, camera
Can not divide a color
exception error math, color, unsupported-operation
Invalid minimum version:
exception error gltf, validation, asset-metadata
Could not find signal input with name
exception error flow-graph, babylonjs, deserialization, version-mismatch
NodeRenderGraphInputBlock: External input
exception error render-graph, missing-value, initialization-order
Unexpected array type
exception error fbx, binary-parsing, unsupported-type, loaders
FrameGraphClearTextureTask
validation error babylonjs, frame-graph, clear-pass, missing-input
Incompatible minimum version:
exception error gltf, versioning, compatibility
Element " " already added to the graph!
exception error dependency-graph, duplicate-element, internal-state
Failed to read frame time. Invalid value
exception error bvh, parsing, invalid-value, division-by-zero
FrameGraphCullObjectsTask
exception error frame-graph, culling, missing-input, validation
GLTFLoaderUnexpectedMagicError
Unexpected magic:
exception error gltf, binary, file-format
`Unsupported uniform type
exception error glsl, uniform-parsing, unsupported-type
: Camera perspective properties are missing
exception error gltf, camera, malformed-asset
updateWrappedWebGLTexture is not supported, use…
exception error babylon-native, textures, unsupported-api, platform
FrameGraphCircleOfConfusionTask
exception error frame-graph, post-process, depth-of-field, missing-input
ProjectFile: Invalid project file — 'overrides' must be an…
validation error deserialization, validation, json
step size should be less than 1.
validation error animation, path3d, cursor, validation
The provided data is not a valid KTX2 file.
exception error ktx2, decoding, validation, asset-format
WebGPU shader language is only supported with WebGPU engine
exception error babylonjs, webgpu, node-material, engine-mismatch
Can not floor a color
exception error color3, unsupported-operation, math, reference-error
Sounds length does not equal weights length
validation error audio, sound, validation, arrays
To call addPart()/addParts(), each source mesh must not be…
exception error gaussian-splatting, compound, validation
Can't handle more than 8 attachments for a MRT in cache…
exception error babylonjs, webgpu, mrt, render-targets, limit-exceeded
`Uniforms must have a type and a name
exception error glsl, uniform-parsing, syntax
Constant value must be between 0.0 and 1.0
validation error texture-merger, validation, range-check
Not Supported by ThinEngine
exception error api-support, thinengine
OffscreenCanvas not supported - cannot create Player
exception error browser-compatibility, offscreen-canvas, lottie
Failed to fetch KTX2 file
exception error network, fetch, ktx2, http-status
Cannot upload to a 2D array texture that is not attached to…
exception error texture, scene, lifecycle
precision must be a finite number greater than 0.
exception error cli, argument-validation, screenshot
Unable to create vertex buffer
exception critical webgl, gpu-memory, buffer
width must be a finite positive integer.
exception error cli, argument-validation, screenshot
FrameGraphLightingVolumeTask
exception error frame-graph, shadows, missing-input, validation
Unsupported version:
exception error gltf, versioning, compatibility
FrameGraphGenerateMipMapsTask
validation error babylonjs, framegraph, missing-assignment, mipmap
Failed to find node
exception error gltf, loader, name-lookup
Max number of connections for point reached
exception error flow-graph, babylonjs, connection-limit, api-misuse
ProjectFile: Invalid project bundle — missing project.json
validation error zip, deserialization, file-loading
Unable to connect to the Inspector bridge on port
exception error network, websocket, cli, connection
WebGL not supported
exception critical webgl, browser-compatibility, environment
FrameGraphExecuteTask: Execute task must have a function.
exception error frame-graph, callback, validation
: Attributes are missing
exception error gltf, malformed-asset, geometry
Could not find data in connection with unique id
exception error flow-graph, babylonjs, deserialization, broken-reference
Could not find data out connection with unique id
exception error flow-graph, babylonjs, lookup-failed, uniqueid
The ' ' plugin is disabled via the loader options passed to…
exception error loading, scene-loader, configuration
The mesh must at least have positions and indices
validation error csg, mesh, validation
Matrix is not invertible
exception error flow-graph, matrix, math
Can not negate a color
exception error color3, unsupported-operation, math, reference-error
No camera found with uniqueId
exception error cli, camera, entity-not-found
`Uniforms must have a type
exception error glsl, uniform-parsing, syntax
ProjectFile: Invalid project file — 'companionBindings'…
validation error deserialization, validation, json
Session does not exist. Active sessions
exception error cli, session, validation
No scene available to import mesh to
validation error loading, scene-loader, validation, null-check
Command ' ' is already registered.
exception error cli, duplicate-registration, command-registry
Could not find signal in connection with unique id
exception error flow-graph, babylonjs, lookup-failed, uniqueid
Draco: Cannot encode geometry with no vertices.
exception error draco, encoder, validation, empty-geometry
Snippet does not contain a flow graph
exception error babylonjs, snippets, deserialization, invalid-content
Unknown animation group loading mode value
exception error babylonjs, invalid-enum-value, animations, loader
Session does not exist. No active sessions.
validation error cli, session, websocket, state
Failed to decode the KTX2 file: layer
exception error ktx2, texture-array, dimension-mismatch, asset-validation
_readPixelsAsync only work on WebGL2+
exception error webgl1, webgl2, readback, capability-check
Can not fract a color
exception error color3, unsupported-operation, math, reference-error
Failed to fetch image
exception error network, fetch, http-status
All images must share the same dimensions. Image at index
validation error texture-array, dimension-mismatch, imagebitmap, asset-validation
`Uniforms must have a name
exception error glsl, uniform-parsing, syntax
Unexpected JSON chunk
exception error gltf, binary, file-format
Unsupported pixelType
exception error exr, pixel-type, unsupported-format
: Primitives are missing
exception error gltf, malformed-asset, mesh
No scene available to load animations to
exception error loader, babylonjs, null-scene, animations
No scene available to load asset container to
exception error loader, babylonjs, null-scene, asset-container
You must define the outputBlock property before building…
validation error render-graph, missing-required-property
Failed to read frame time.
exception error bvh, parsing, nan, number-format
No scene available to append to
exception error loading, scene-loader, validation, null-check
Unexpected content format
exception error gltf, binary, file-format
First chunk format is not JSON
exception error gltf, binary, file-format
FrameGraphBloomMergeTask
exception error frame-graph, post-process, bloom, missing-input
A session id is required. Use --session to list active…
exception error cli, arguments, session
Session id must be a number.
validation error cli, validation, arguments