BabylonJS/Babylon.js

Documented errors, page 5 of 6. Back to BabylonJS/Babylon.js

Code / MessageTypeSeverityTags
Easing type not yet implemented
exception error flow-graph, animation, not-implemented
The provided canvas is null or undefined.
exception error webgl, canvas, argument-validation
Unknown kind
exception error gltf, export, vertex-buffer, attribute-mapping, serialization
Unsupported buffer type
exception error native, texture-loading, invalid-argument
Unsupported type
exception error exr, invalid-argument, enum
updateWrappedNativeTexture: wrapped texture is part of a…
exception error native, texture-wrapping, mrt, unsupported
clientWaitSync failed
exception error webgl2, async, readback, context-loss
Error parsing events
exception error gltf, khr-interactivity, events, parser
: this streaming part has been removed
exception error gaussian-splatting, lifecycle, stale-reference
Shader program not found for block
exception error optimization, shader-program, initialization-order
The vertexData must at least have positions and indices
validation error csg, vertex-data, validation
"A block that uses a BlockDisableStrategy other than Manual…
exception error build-tools, glsl, disable-strategy, conflict
: Invalid camera type ( )
exception error gltf, camera, enum-validation, asset-loading
FrameGraphMotionBlurTask
exception error babylonjs, frame-graph, motion-blur, depth-texture, configuration
MeshInvalidPositionsError
Positions are required
error_code error babylonjs, vertexdata, positions, validation
ProjectFile: Invalid project file — expected an object.
validation error validation, deserialization, schema
SmartAssetSerializer: Invalid entry for key
validation error deserialization, validation, smart-assets, json
" ": targetTexture and objectRendererTask are required
exception error render-graph, frame-graph, missing-connection
Unsupported stencil opPass mode
exception error babylonjs, stencil, native-engine, invalid-enum
deflate: invalid block type
exception error zlib, deflate, corrupt-data, bitstream
: Pointer is missing
exception error gltf, extension, animation, missing-field
Instanced arrays are required for MSDF text rendering.
exception error msdf, text-rendering, instancing, engine-capability, webgl
Unable to create index buffer
exception critical webgl, gpu-memory, buffer, index-buffer
Multi-file loading not allowed on env files.
exception error env-file, cube-texture, api-misuse, native-engine
: Invalid area light type ( )
exception error gltf, extension, light, unsupported-value
Invalid coordinate system mode
exception error gltf, configuration, enum
You must implement this method
exception error animation, easing, abstract-method, inheritance
Bit index out of range
exception error range-error, bitarray, bounds-check
Could not load a native texture.
exception error native, texture-loading, asset-load-failure
No URL provided
exception error network, url, gui, input-validation
FrameGraph: A pass must be created during a Task.record…
exception error babylonjs, framegraph, pass-lifecycle, misuse
Invalid value for templated input
exception error flow-graph, validation, bad-input
"Multiple main functions found in shader code"
exception error shader, parsing, glsl, entry-point
Failed to decode the KTX2 file: expected
exception error ktx2, decoding, validation, texture-array
No camera available for screenshot.
exception error cli, camera, screenshot, scene
resizeImageBitmap is not implemented
exception error abstract-method, image-resize, engine, headless
Unknown fill mode
exception error gltf, export, fill-mode, material, serialization
_writeStreamingSplats: splatsData has
exception error gaussian-splatting, binary-data, validation
/componentType: Invalid value
exception error gltf, accessor, indices, component-type, asset-loading
: Unsupported mode
exception error gltf, extension, draco, primitive-mode
Missing scene parameter for constraint constructor.
exception error physics, constraint, missing-argument, babylon
Import MeshBuilder to populate this function
exception error mesh, tree-shaking, modular-import
Invalid scene provided to GetInspectorGizmoManager
exception error inspector, gizmo, null-check, scene
Cannot create the XR graphics binding before the XR session…
exception error webxr, session-lifecycle, initialization-order
: Unsupported action
exception error gltf, audio, animation, enum, extensions
No engine available
exception error loading, engine, validation, null-check
zlib: invalid expected length
exception error zlib, compression, argument-validation, fbx
Draco: Cannot exclude position attribute from encoding.
exception error draco, encoder, validation, vertex-attributes
Error parsing node configuration
exception error gltf, khr-interactivity, configuration, parser
Expected OFFSET, but got:
exception error bvh, parser, file-format, malformed-input
FrameGraphCopyToTextureTask
validation error babylonjs, framegraph, missing-assignment, texture
FrameGraphHighlightLayerTask
exception error frame-graph, highlight-layer, missing-connection
Invalid frame time line
exception error bvh, parsing, malformed-file, mocap
This node is not meant to be an output node. You may want…
exception error babylonjs, node-material, invalid-usage
WebGPUComputeContext.getBindGroups: bindingsMapping is…
exception error babylonjs, webgpu, compute-shader, api-misuse
Attempted to get position on empty layout
exception error ui, layout, shared-ui, state
Cannot upload to a 2D array texture that has no internal…
exception error texture, gpu-resource, lifecycle
: Gaussian splatting primitive is missing the POSITION…
exception error gltf, loader, extension, gaussian-splatting, missing-attribute
getFontOffset is not implemented
exception error abstract-method, font-metrics, engine, headless
glTF JSON is not available
exception error gltf, loader, lifecycle, async
Resuming WebXR depth sensing requires an active XR session.
exception error webxr, depth-sensing, session-state
computeDispatch: This engine does not support compute…
exception error webgpu, compute-shaders, dispatch, engine-capability
Expected CHANNELS definition
exception error bvh, parser, file-format, malformed-input
Recast is not initialized. Please call InitRecast first.
exception error navigation, recast, wasm, initialization-order, async
zlib: unexpected end of input
exception error zlib, compression, truncated-data, fbx
Anchors are not enabled in your browser
exception error webxr, anchors, browser-support
`Consts must have a value
exception error shader, parsing, glsl, default-value
GaussianSplattingDebugger.addMesh: mesh must have a…
exception error gaussian-splatting, material-type, debugger, validation
Invalid or empty skeleton provided
exception error bvh, skeleton, validation, export, animation
Not a valid binary FBX file
exception error fbx, binary, magic-bytes, wrong-format, validation
The value passed to [Scene.audioListenerRotationProvider]…
validation error audio, webaudio, validation, types
Unexpected end of file: missing CHANNELS
exception error bvh, parser, truncated-file, malformed-input
/target/path: Invalid value ( )
exception error gltf, animation, enum-validation, asset-loading
Engine does not have gl rendering context.
exception error webgl, context, readpixels, lifecycle
Unable to find a compatible match
exception error babylonjs, node-material, graph-connection
Draco: Missing position attribute for encoding.
exception error draco, encoding, mesh, validation
Error parsing nodes
exception error gltf, khr-interactivity, nodes, parser
Failed to decode the KTX2 file: layer
exception error ktx2, texture-array, byte-size, transcoder
Multiview is not supported
exception error nullengine, multiview, webxr, capability-check
Unsupported data for createImageBitmap.
exception error native, image-decoding, invalid-argument
Draco: Encoder module is not available
exception error draco, encoder, initialization, wasm
FrameGraphShadowGeneratorTask
validation error babylonjs, frame-graph, shadows, missing-input
The input named " " is missing for the named
exception error smart-filters, runtime-data, binding
Incorrect OpenEXR format
exception error exr, magic-number, wrong-file-format
OFFSET: Invalid number of values
exception error bvh, parser, numeric-values, malformed-input
Unexpected end of file before frame time
exception error bvh, parsing, malformed-file, mocap
Attempted to get an invalid layout column
exception error ui, layout, index-out-of-bounds, shared-ui
Could not find signal output with name
exception error flow-graph, babylonjs, deserialization, version-mismatch
FBXFileLoader: unsupported data type
exception error fbx, type-error, loader, parsing
MultiGate should have a single configuration object, the…
exception error gltf, interactivity, flow-graph, validation
NodeRenderGraphInputBlock: Creation options are missing for…
exception error render-graph, texture, missing-configuration
There is no TileCache generated.
exception error navigation, recast, tilecache, lifecycle
Unexpected end of file: missing closing brace
exception error bvh, parser, truncated-file, malformed-input
EXR data could not be decoded.
exception error texture, exr, decoding, asset-corruption
FrameGraphBloomTask: sourceTexture is required
exception error frame-graph, post-process, bloom, missing-input
Invalid property ( ) in property path ( )
exception error animation, property-path, validation
OFFSET: Invalid values
exception error bvh, parser, numeric-values, locale
SSR post process " ": Automatic thickness computation…
exception error render-graph, ssr, missing-connection
"The shader file must end with .fragment.glsl or…
exception error build-tools, file-extension, glsl
updateWrappedNativeTexture: new handle dimensions
exception error native, texture-wrapping, dimension-mismatch