Unity-Technologies/UnityCsReference
Documented errors, page 6 of 7. Back to Unity-Technologies/UnityCsReference
| Code / Message | Type | Severity | Tags |
|---|---|---|---|
| Cannot be null or empty | exception | error | unity, scene-view, editor, validation |
| Non-development build cannot allow deep profiling support… | validation | error | unity, build-pipeline, build-options, profiling, development-build |
| ' ' is not a valid build target name | validation | error | named-build-target, validation, build-pipeline |
| GameObject is not (directly) parented under a target Prefab… | exception | error | prefab, add-to-prefab, hierarchy, parent-instance |
| GetCellRect can only be called when 'multiColumnHeader' has… | exception | error | unity, treeview, multicolumnheader, invalid-operation, row-drawing |
| clips | validation | error | audio, editor, validation, null-check, argument-validation, audio-random-container |
| GameObjects must be parented under the same Prefab instance. | exception | error | prefab, add-to-prefab, instance-mismatch, batch |
| Prefab Asset path is null or empty | validation | error | unity, prefab, argument-null, asset-path, editor |
| Target Prefab has to be a Prefab Asset | exception | error | prefab, add-to-prefab, type-validation |
| plainGameObjects | validation | error | unity, prefab, argument-null, editor |
| Unknown scripting backend | exception | error | unity, editor, build, scripting-backend, enum-switch, bee |
| Couldn't locate scene asset at path | exception | error | unity, editor, scene, asset-database, guid |
| GameObject in input 'gameObjects' array is null | exception | error | prefab, add-to-prefab, null-element |
| BuildContentDirectoryParameters.outputPath cannot be empty | validation | error | unity, build-pipeline, content-build, path-validation, scriptable-build-pipeline |
| Cannot replace the Prefab instance since the Prefab Asset… | exception | error | unity, prefab, library-path, replace-instance |
| Setting columnIndexForTreeFoldouts can only be set when… | exception | error | unity, treeview, multicolumnheader, configuration, foldout |
| Cannot revert added GameObject. GameObject is not an added… | exception | error | prefab, unity, override, validation |
| The Module Manager is deprecated | exception | error | unity, editor, deprecated, obsolete-api, package-manager |
| Expected to be a string or a Type. It is a | exception | error | unity, editor, macros, reflection, serialization, type-resolution |
| Use DrawOutline(EntityId[], Color, float) instead. | exception | error | obsolete, api-migration, selection-outline, entity-id, unity-editor |
| Incorrect file extension | validation | error | unity, prefab, editor, validation, path |
| Launching for build target | exception | error | launch, build-pipeline, module-manager, post-processor |
| gameObject is null | validation | error | gameobject, null-argument, editor-scripting, validation |
| The output path " " doesn't exist | validation | error | unity, build-pipeline, asset-bundles, directory-not-found, path-validation |
| The specified assembly file could not be found. | exception | error | unity, editor, macros, reflection, assembly-loading, filesystem |
| You shouldn't call Initialize for Editors | exception | error | editor, lifecycle, api-misuse, internal |
| MultiColumnHeader state is not allowed to be null | exception | error | unity-editor, treeview, multicolumn, null-check |
| targetPrefab | exception | error | prefab, argument-null, add-to-prefab |
| The template file " " could not be found. | exception | error | unity, editor, script-template, file-not-found |
| Component type must be created using… | validation | error | unity, object-factory, component, validation |
| Input GameObject is null. | exception | error | prefab, unity, null-element, validation |
| Invalid platform manifest at \ | exception | error | uwp, build, manifest, sdk, windows |
| path is null or empty | exception | error | prefab, unity, path, validation |
| root is null | exception | error | unity, treeview, null-argument, buildroot, rows |
| UnpackPrefabInstance must be called with a root Prefab… | validation | error | unity, prefab, nested-prefab, argument-validation, editor |
| get function cannot be null | exception | error | graphics-settings, localization, null-argument, validation |
| The type is not supported by the ObjectFactory. | validation | error | unity, object-factory, attribute, validation |
| poseCurve ' ', rotationCurve ' ', heightCurve ' ' and… | validation | error | unity, animation, muscle-clip, validation |
| Cannot add module because it has dependencies on other… | validation | error | unity, modules, dependencies, stripping |
| Given rpAssetType must derive from RenderPipelineAsset | exception | error | unity, editor, render-pipeline, attribute, type-mismatch, deprecated |
| plainGameObjects has a null GameObject | validation | error | unity, prefab, null-element, editor |
| Could not find MaterialProperty | exception | error | unity, editor, shadergui, material-property, missing-property |
| Expected to be a string[] or a Type[]. It is a | exception | error | unity, editor, macros, reflection, serialization, type-resolution |
| List of materials contains null | exception | error | unity, editor, material, null-check, renderer |
| Target overlay has an invalid container | validation | error | unity, overlays, ui, docking, validation |
| columnIndex is not valid when the current column count is | exception | error | unity-editor, treeview, multicolumn, bounds-check |
| You shouldn't call Cleanup for Editors. Dispose resources… | exception | error | editor, lifecycle, api-misuse, disposal, internal |
| prefabInstanceRoots has no objects | validation | error | prefab, empty-array, argument-validation, unity-editor |
| instanceRoot | validation | error | unity, prefab, argument-null, editor |
| ' ' is not a valid subtarget for the Standalone build target | validation | error | named-build-target, standalone, subtarget, build-pipeline |
| gameObjects array is empty | exception | error | prefab, add-to-prefab, empty-argument |
| Input arrays should have same length | exception | error | unity-editor, treeview, multicolumn, validation |
| Scripting backend value | exception | error | unity, editor, player-settings, scripting-backend, enum-mapping |
| src | validation | error | unity, editor, mesh, argument-validation, uv |
| Invalid severity '' in line | exception | error | config, restricted-apis, validation, parsing |
| plainGameObjects has no objects | validation | error | unity, prefab, argument-validation, editor |
| Id ( ) overriden in configuration line ' ' is not defined… | exception | error | config, restricted-apis, validation, parsing |
| Missing name for | exception | error | unity, editor, player-settings, gui-content, enum-mapping |
| Scene path cannot be null or empty. | exception | error | unity, editor, scene, argument-validation, loadable-scene |
| There is no a valid NamedBuildTarget for BuildTargetGroup | validation | error | named-build-target, build-target-group, build-pipeline, validation |
| Mesh list is null | validation | error | unity, editor, mesh, argument-validation, mesh-data |
| The maximum number of sorted columns is | exception | error | unity-editor, treeview, multicolumn, limit |
| Mesh array is null | validation | error | unity, editor, mesh, argument-validation, mesh-data |
| Required property 'name' not set | exception | error | asmdef, script-compilation, validation, config |
| Failed to add player icon | exception | error | build-pipeline, postprocess, icons, player-settings |
| Cannot revert added GameObject. GameObject is null. | exception | error | prefab, unity, null-argument, validation |
| renderingLayerNames is null or empty | exception | error | unity, editor, render-pipeline, rendering-layers, validation |
| columnIndices | exception | error | unity-editor, treeview, multicolumn, null-check |
| Invalid columnIndex: . The index is not part of the current… | exception | error | unity-editor, treeview, multicolumn, visibility |
| Cannot create a GameObject to a null Scene. | validation | error | unity, object-factory, scene, gameobject, validation |
| columns are no allowed to be null | exception | error | unity-editor, treeview, multicolumn, null-check |
| Id must be a number (line: ' ') | exception | error | config, restricted-apis, validation, parsing |
| rows is null | exception | error | unity, treeview, null-argument, rows |
| The provided visibleColumnIndex is invalid. Ensure the index | exception | error | unity-editor, treeview, multicolumn, bounds-check |
| set function cannot be null | exception | error | graphics-settings, localization, null-argument, validation |
| sortAscending | exception | error | unity-editor, treeview, multicolumn, null-check |
| Cannot start AssemblyBuilder with status | exception | error | script-compilation, validation, lifecycle |
| triUV | validation | error | unity, editor, mesh, argument-validation, uv |
| One or more transforms are null | exception | error | unity, editor, transform, null-check, validation |
| Parameter root is null | exception | error | unity, prefab, null-reference, argument-check |
| Preview scene could not be created | exception | error | unity, editor, preview, scene, environment |
| Can not be Guid.Empty | validation | error | unity, player-connection, guid, send |
| columns array should at least have one column: it is empty | exception | error | unity-editor, treeview, multicolumn, validation |
| Must be 0, 1, or 2 | validation | error | bounds-handle, argument-validation, unity-editor |
| GameObject type must be created using… | validation | error | unity, object-factory, gameobject, validation |
| visibleColumns should not be set to null | exception | error | unity-editor, treeview, multicolumn, null-check |
| Duplicate column indices are not allowed | exception | error | unity-editor, treeview, multicolumn, validation |
| targetCacheSize should be >= 0, got | exception | error | bee, cache, validation, arguments |
| Value cannot be null. (Parameter 'prefabAsset') | exception | error | unity, prefab, null-reference, replace-instance |
| property | validation | error | unity, object-selector, serialized-property, validation |
| target must be valid | validation | error | unity, modules, build-target, validation |
| The setting label can't be null or empty. | exception | error | unity, editor, player-settings, validation, argument |
| Cant be Guid.Empty | validation | error | unity, player-connection, guid, validation |
| The propertyPath argument can't be null or empty. | exception | error | graphics-settings, argument, property-path, validation |
| Path is not a scene path. Must end with .unity extension. | exception | error | unity, editor, scene, argument-validation, file-extension |
| scriptPaths cannot be null or empty | exception | error | script-compilation, validation, arguments |
| Invalid argument provided. | exception | error | script-compilation, validation, arguments, enum |
| Value cannot be null. (Parameter 'instance') | exception | error | unity, prefab, null-reference, apply |
| assemblyPath cannot be null or empty | exception | error | script-compilation, validation, arguments |
| Invalid severity ' ' in line | exception | error | config, restricted-apis, validation, parsing |